

- #Pcsx2 rule of rose black screen Patch
- #Pcsx2 rule of rose black screen upgrade
- #Pcsx2 rule of rose black screen software
Savestate version upgrade and stability fix Ifyou have missing textures with this beta, you can try that. Added new, temporary gamefix for God of war and persona 3. Usual speed optimizations (varies from game to game) Usual code cleanups and reorganizations New EE rec "full" clamp mode, for a few picky games Basic asm optimizations combined with a technique of replacing NULL/invalid pointer checks with a direct link to a JIT dispatcher. Improved block managers for EE/IOP recompilers. We did some renaming, but we also continued to improve the emulator One week after the 0.9.6 release, time to start again. Oh and the MGS3 crash )onald Duck crash, some changes by gabest adding more SSE4 functionality
#Pcsx2 rule of rose black screen software
Note: green screen on GoW is a GSDX problem, use software mode or ZeroGSģ76 Fix for DFixed remaining Woody Woodpecker crashes. Fixed the overbright bug in some games (hopefully), removed the annoying messages that flood the console. Reverted one change from using the normal memcpy all the time as it uses SSE, we dont account for this.ģ73 Normal RSQRT fixed by gabest, the mans on fire :pģ74 Fix for God of War 1 & 2, its not perfect, some FPU errors still, but a massive improvement. Possibly more, testing as much as we can :pģ69 Just a few changes to make RSQRT more accurate (Tales of Legendia), avoided some bugz in DIV/SQRT/RSQRT, n made others :pģ70 fixed some of the bugs i made, some changes by gabest in here too :)ģ71 Fixed dark cloud 2 missing text, some vurec changes by Gabest. Metal Gear Solid 3 - Falling Through Floor/Stuck In Trees Could help with many misc FPU problems.ģ65 disabled denormals are zero on the VU's for now (thats the one that speeds it up :( ) will probably add it as a hack option, tho it shouldnt be, the ps2 takes denormals as zero :/ģ68 Fixed some problems with MAC/Status Flag settings on VU. Also enthusia doesnt have invisible wall problems.

reported the suikoden games are now quicker. for example Persona 3 went from 50fps on my rig to 103fps. He said the few code types remaining don't make sense in pcsx2.ģ64 Re-enabled "Denormals are Zero" for the recs. Frame skip still needs some tweaking, will work on it later.ģ63 More codebreaker code support from pontifice. frame skip changes by myself to make it less jerky (more useable), vuskip changes by rama to cut down black screen problems. where 400A0000 00DE002 would be the original RAW codebreaker codeģ61 He forgot to change a few var types before diff'ing.ģ62 Improved vu skipping and frame skipping. its backward compatible, to use new codes you must use something like patch=1,EE,400A0000,extended,00DE0002

#Pcsx2 rule of rose black screen Patch
Reduced compiling errors: Used #pragma warning(disable:4996) to ignore the stricmp deprecated warningĪ couple of small fixes in Memcard viewerģ60 Applied a patch from Pontifice with an improvement on the patch engine which adds supprot for using codebreaker "raw" codes directly in the pnach.

can be enabled by uncommenting the #define EEPROFILING in r5900.hģ53 removed MMX freezing on IPU as its no longer usedģ54 SIF now uses normal memcpy's as it seems to take up less cpu time.ģ55 Very small misc changes,mainly in plugin about boxes and 2 pcsx2 console messagesģ58 Cleanup in docs: Removed old and unused docs while adding the new ones Hold on ill go to the svn repoistory and copy all the commentsģ52 added some code for easy profiling of changes on the EE.
